(Image credit: Atlus) There are a few issues, including crashing There's thankfully a fast-forward option for cutscenes, but I wish it didn't make a VHS tape-scrubbing noise the whole time. Disabling V-Sync, for some reason, seems to cause the limit mentioned above. Update: With V-Sync enabled, P4G can actually run up to 144 fps and above. It would've been nice to be able to lock the framerate to 144 fps on a high refresh monitor, but for a game that's mostly dialogue and turn-based combat, it's a minor quibble. On both desktops, the framerate stopped short of hitting the 130 fps mark, which seems like it might be a limitation of the game engine. On the GTX 980 desktop with the rendering resolution set to 200%, the framerate fluctuate quite a bit, from around 60 fps up to 125 fps, but I never noticed any stutter or issues from the changing FPS. I'd be fine playing through the whole game on my laptop with those occasional dips, since the VO kept playing unimpeded. It's bordering on visual novel territory-point being, while the graphics are there to add personality to a scene, the animation tends to be pretty simple and simply augment the dialogue. Outside of combat, Persona is a very dialogue heavy game. But even then the VO played just fine without slowdown. I only encountered one scene, with a large number of 3D characters on-screen at once, where the framerate dipped below 30 fps and was noticeably sluggish. Performance wasn't great, but mostly fluctuated between 30 and 40 fps, bouncing as high as 60 fps if there wasn't much going on on-screen. I played a couple hours of Persona 4 on the laptop, running at 1920x1080 and 100% resolution scaling. The integrated HD Graphics 520 weren't exactly powerful in 2015, and are basically decrepit now. Unsurprisingly, the game runs well on both desktops, but it's also playable on my laptop, running nearly five year old hardware.
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