![]() ![]() ![]() I tried also disabling the dynamic batching on my build setting but no luck. 02-05 11:35:47.393 3257-3257/? E/audit: type=1701 audit(1517801747.380:523): auid=4294967295 uid=10182 gid=10182 ses=4294967295 subj=u:r:untrusted_app:s0:c512,c768 pid=16078 comm="UnityMain" exe="/system/bin/app_process32" sig=11Ġ2-05 11:35:47.661 3689-4463/? I/WindowManager: WIN DEATH: WindowĠ2-05 11:35:47.683 3689-15446/? I/WindowManager: Destroying surface Surface(name=SurfaceView - .google/com.unit圓d.player.UnityPlayerActivity) called by .stroySurface:2849 .stroySurfaceLocked:1079 .WindowState.removeLocked:1783 .WindowManagerService.removeWindowInnerLocked:2889 .WindowManagerService.removeWindowLocked:2839 .WindowState$DeathRecipient.binderDied:2203 android.os.ndDeathNotice:701Ġ2-05 11:35:47.705 3689-3960/? I/WindowManager: Destroying surface Surface(name=.google/com.unit圓d.player.UnityPlayerActivity) called by .stroySurface:2849 .stroySurfaceLocked:1079 .WindowState.removeLocked:1783 .WindowManagerService.removeWindowInnerLocked:2889 .WindowManagerService.removeWindowLocked:2839 .WindowManagerService.removeWindowLocked:2654 .AppWindowToken.removeAllWindows:596 .AppWindowToken.removeAppFromTaskLocked:358ĭoes anyone have an idea about this. 12-02 15:18:02.872 1835 1911 I WindowManager: Destroying surface Surface(nameStarting ) called by .WindowStateAnimator. This causes a surface changed event, but does not // destroy and re-create the. ![]()
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